GAMES | GRANADO ESPADA | RF ONLINE | INTERNET | COMPUTERS | MMORPG |

Saturday, December 20, 2008

Comprehensive Blader Skill Guide


In Cabal Online, you are given a lot of skill points, but eventually you will discover that you really don’t have enough points to max out every skill. This is why Cabal Online players burn through so much of their alz learning and unlearning skills. This guide is a detailed list of the skills you need and for what purpose. Hopefully, it will save you a few million alz. There are also a number of blader combos in this guide, optimized to perfection.


Skills Categorized

Blader skills can be categorized depending on their speed and damage output. If you’ve played a fighting game before, you can compare skills to normal attacks because the principle is to divide them into jab, strong, and fierce.

1. Jab Skills
Jab skills are quick. They have short cast times and short recovery times. Although relatively weak, you can cycle jab skills over and over, making great to start combos with.
2. Strong Skills
Strong skills are characterized by medium speed and medium damage. They’re not a fast as jab skills, and they’re not as damaging as fierce skills. They’re in the middle, and they’re good for dishing out the bulk of your damage.

3. Fierce Skills
Fierce skills have long, complicate animations but they also boast the best damage. Because they’re so slow, you’ll want to use them as the very last skills in a combo. One reason is that you can’t cycle them as easily as the faster skills because they have a slow cooldown. The other reason is that the long animation will give you enough time to click another target in case your current target is dropping.


Skills By Rank

Dash and Fade Step

You can get Dash and Fade Step if you want, but at really early levels you don’t need to. However, they are quite useful in maneuvering. You will eventually feel the need to max them.

Novice
When you start out, don’t worry and just get all the skills you want. At novice level, the skills are cheap and because you have a very limited selection,you really don’t have much choice, do you? You’ll get an idea of how quick blader combos are. Just grind until you rank up to apprentice rank.

If you feel like maxing out a skill for power, pump Stab & Slash. Eventually, you’ll need to unlearn all of the skills at this level, though.


Apprentice
The first skill you need from this rank is Double Slash. It’s the first jab skill you’ll get so start your combos with it.

You’ll notice that skill xp will start to slow down dramatically. Just keep on grinding those mobs.

When apprentice level 8 rolls along, get Triple Slash, which will be your first actual strong skill. You can unlearn Impact Stab because that skill has outlived its welcome.

Regular

This is the fist skill rank that you will be advised to totally avoid a skill, and that poor skill is Rising Shot. Just don’t bother with it because it only damages one enemy and for one hit. There are better skills for your slots so save the alz and skip on this one.

Blade Force, on the other hand, is quite delicious with a healthy damage bonus. Use it until you get Blade Aura.

Another good one is Double Rising, which can be both a jab skill and a strong skill. You can unlearn Flash Draw to pick up Double Rising because DR hits thrice, knocks down, and damages an area. Not bad, eh?

Your first fierce skill is Death Cross. Drop Stab & Slash because you’ve had a long and meaningful friendship. Now it’s time to start finishing combos with Death Cross. Note though, that you might eventually feel like dropping Death Cross for Hasing Dance, which can be a strong or a fierce skill.

Expert

This skill rank is where the big fun starts. One word: Assault. Get it. It makes Dash useless for anything more than backup maneuverability. It’s the best jab skill out there.

One other skill that would be great to have is Iron Skin, which heaps a lot of survivability on you.
After a while, get Hasing Dance because it can function as both a strong skill and a fierce skill. It’s pretty good to watch. AoE damage and knockdown makes it very useful. You can ditch Double Slash at this point.

At around 40, get Storm Grind, which is a great strong skill. Ditch Triple Slash.

A. Expert

Don’t bother getting Round Cut. Or just get one level of it so you can watch the animation, then get rid of it. Just wait a bit more and you’ll get access to Mirage Grind, a strong/fierce skill.

At around skill level 30, replace Blade Force with Blade Aura. You could have gotten it sooner, but then you would be running around with a buff that gives less attack.


Master

You get 3 skill slots for this skill rank, which gives you room for Dash and Concentration unless you got them earlier. At level 9, Dash is really good for running through maps in addition to its combat applications.

The skills will get pretty pricey at this level. This is when learning and unlearning skills would actually be painful, and you’d save yourself a lot of alz if you pick well. Get Twin-Moon Slash, which has the speed of a jab skill and the damage of a fierce skill. Great, right? Try using Dash to get close, then Twin-Moon Slash your target, then Dash away again. It’s a good, frustrating attack for pvp.

Vital Interfere works great for players who don’t use combos. 3-second stun, which is enough time to pop a few hits then stun them again. Great for pvp and war.

Wait until later before getting Aura Barrier because you’ll just end up having less damage.

A. Master
Just get Blade Cry as a wicked fierce attack. Always use it as the last skill in combos because it has a monster cooldown.

G. Master and Beyond

This skills for these advanced ranks are too good to pass up. Get them all and just remember how to categorize them according to speed so you can place them correctly in your combos.

Some Combos

Here are some combos you can try and experiment with.

Flash Draw to Stab Slash to Double Slash (to Triple Slash)
Double Slash to Triple Slash to Double Rising
Double Rising to Triple Slash to Death Cross
Assault to Hasing Dance to Storm Grind (to Mirage Grind) – good for nice big mobs
(Assault to) Double Rising to Hasing Dance (to Storm Grind) to Mirage Grind (to Twin-Moon Slash)
Double Rising to Hasing Dance to Mirage Grind (to Twin-Moon Slash)
Hasing Dance to Storm Grind to Mirage Grind to Blade Cry – good for grinding
Assault to Triple Slash to Double Rising to Twin-Moon Slash to Hasing Dance to Death Cross to Blade Cry to Storm Grind
Assault to Double Rising to Death Cross
Storm Grind to Hassing Dance to Mirage Grind to Storm Grind to Round Cut

0 comments: