Granado Espada Stance - Install Trap
Install Trap is a stance to create traps with various effects. This has many varied uses depending on the individual trap's effects.
This stance is available for: Scout, Angie Shirley, Jack, Lorch Furuholmen, Diego
Required weapon to trigger the stance: Hammer, none
Required level: 36
Prerequisite stance: none
Max level bonus: none
Detection
Prerequisite: Install Trap level 1
Description: Reveals invisible characters and locates hidden objects. Targets all traps and invisible objects within 15m of self
Cost to cast: 50 SP
Skill Details:
level 1 : removes [Invisible] status
level 2 : removes [Invisible] status
level 3 : removes [Invisible] status
level 4 : removes [Invisible] status
level 5 : removes [Invisible] status
level 6 : removes [Invisible] and [Silent Move] statuses
level 7 : removes [Invisible] and [Silent Move] statuses
level 8 : removes [Invisible], [Silent Move], and [Camouflage] statuses
level 9 : removes [Invisible], [Silent Move], and [Camouflage] statuses
level 10 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
level 11 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
level 12 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
Critical Disease
Prerequisite: Install Trap level 4
Description: Builds a trap that releases a poisonous cloud of smoke when triggered.
Cost to cast: 75 SP, 1 Toolset Box
Cooldown: 4 seconds
A trap with chance to [Poison], damage dependent on character and skill level
Invisible String
Prerequisite: Install Trap level 12
Description: Installs an invisible string to setup a trap that does physical damage to enemies. (Applies to all characters)
Cost to cast: 75 SP, 1 Toolset Box
Cooldown: 6 seconds
A trap that targets even airborne characters, damage dependent on character and skill level
Explosion
Prerequisite: Install Trap level 16
Description: Sets an explosive trap that blocks attacks from several enemies at the same time.
Cost to cast: 100 SP, 2 Toolset Box
Cooldown: 8 seconds
An explosive trap, damage dependent on character and skill level
This stance is available for: Scout, Angie Shirley, Jack, Lorch Furuholmen, Diego
Required weapon to trigger the stance: Hammer, none
Required level: 36
Prerequisite stance: none
Max level bonus: none
Detection
Prerequisite: Install Trap level 1
Description: Reveals invisible characters and locates hidden objects. Targets all traps and invisible objects within 15m of self
Cost to cast: 50 SP
Skill Details:
level 1 : removes [Invisible] status
level 2 : removes [Invisible] status
level 3 : removes [Invisible] status
level 4 : removes [Invisible] status
level 5 : removes [Invisible] status
level 6 : removes [Invisible] and [Silent Move] statuses
level 7 : removes [Invisible] and [Silent Move] statuses
level 8 : removes [Invisible], [Silent Move], and [Camouflage] statuses
level 9 : removes [Invisible], [Silent Move], and [Camouflage] statuses
level 10 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
level 11 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
level 12 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
Critical Disease
Prerequisite: Install Trap level 4
Description: Builds a trap that releases a poisonous cloud of smoke when triggered.
Cost to cast: 75 SP, 1 Toolset Box
Cooldown: 4 seconds
A trap with chance to [Poison], damage dependent on character and skill level
Invisible String
Prerequisite: Install Trap level 12
Description: Installs an invisible string to setup a trap that does physical damage to enemies. (Applies to all characters)
Cost to cast: 75 SP, 1 Toolset Box
Cooldown: 6 seconds
A trap that targets even airborne characters, damage dependent on character and skill level
Explosion
Prerequisite: Install Trap level 16
Description: Sets an explosive trap that blocks attacks from several enemies at the same time.
Cost to cast: 100 SP, 2 Toolset Box
Cooldown: 8 seconds
An explosive trap, damage dependent on character and skill level
Comments
Post a Comment